Game Design · Development · Reward System
Built a dungeon-crawler that combines exploration and progression with systems designed to help players succeed.
Role
Game Designer · Programmer
Context
University of Saskatchewan — Academic Project
Timeline
3 months
Focus
Game Design · Interaction · AI & Pathfinding · Gameplay Testing · Visual Artist
Tools
Unity · Visual Studio Code
Technology
C#:
Space Pirates is a third-person dungeon crawler set in an abandoned space outpost. Playing as a lone astronaut, you must explore the mysterious space station and find a way to escape before the lights go out and the enemy finds you.
The game uses infinite procedural content to create continuously changing environments, with adjustable difficulty designed to support different levels of player ability. AI agents use path-planning systems to navigate the generated spaces and respond to the player's movement, creating a dynamic challenge as they explore.
Developed over one semester by a six-member team, the project explored how procedural level generation, AI, rewards, visual feedback, audio, and gameplay systems can work together to guide players and support progression.
Contributed to the game's overall design concept, visual art and audio elements, gameplay testing, and implementation of five distinct reward categories: Access, Facility, Sustenance, Glory, and Praise.